


If a player rolls and doesn’t score any points, all of their points for that turn are lost, and their turn is over.

Players can keep re-rolling as long as they set at least 1 scoring dice aside after each roll. Any points they don’t set aside will be lost when they re-roll. In order to roll again, a player must set aside at least 1 scoring dice from their first roll. After a player rolls, they can add the total they rolled to their score and end their turn, or they can try rolling again to earn more points. The winning combinations only count when they’re made on a single roll.

You can also score 1,500 points by rolling a straight, or 1, 2, 3, 4, 5, and 6. A four-of-a-kind is worth 200 times the number on the dice, a five-of-a-kind is worth 400 times the number on the dice, and a six-of-a-kind is worth 800 times the number on the dice. Ones are worth 100 points, fives are worth 50 points, and a 3-of-a-kind is worth 100 times the number on the dice, except if it’s three ones, which is worth 1,000 points. Start by choosing one player to go first. If you already set dice aside to score them, you cannot use them to create a new three-of-a-kind.ġ0,000 is a fun dice game where players try to score points by rolling winning combinations.
