

I have been saying this for many years but these suggestions keep coming back. Negative LOD bias clamp for DirectX applications is not supported on Fermi-based GPUs and om NVIDIA Driver Release notes. Is it still a case of the in game AA basically operating as an on/off feature, select any setting to enable it, higher settings making no difference? These seem to be the only two options via the NVCP. I read in another thread that trying to enable any standard AA through the Nvidia Control Panel is not working. This has always been a bit of a mystery feature to me, if anyone can explain why it should be set to "Allow", please correct me.Ĭould someone from TF maybe clarify the situation with in game AA. This was recommended for use with Anisotropic Filtering enabled.

Negative LOD Bias - I have this set to "Clamp". The settings I use are almost identical, with two exceptions. Team Fusion has certainly done a great job with 4.5.
